
The best rigs are the ones which leave the animator to animate. If much of the underlying constraints and systems are easily accessible you could accidentally be editing, resulting in a broken rig. An unprofessional rig can also add to your workload. Most of what you can achieve relies heavily on the rig you're using.Ī quick and generic system will give you the main tools to use, but in order to give your character that edge, the rig needs to be tailored to their specific traits. Use a good, flexible and reliable rigĪnimating successfully in 3D isn't just down to the talent of the animator. And what's more, remember that you can also copy and paste animation between characters too, for maximum flexibility and speed. Of course, I realise that this wouldn't work initially for a walk or run, but you can always then offset the keys on one side to achieve the correct strides. It's in these cases that you can always cheat a little and simply copy the motion from the main side over to the other using the copy and paste tools. In some cases, when you're working on a repetitive motion like a walk cycle, for example, it can be a little tedious working on each side separately.
